Christ Church Pellon C of e VC Primary School

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Design & Technology

INTENT

Our Design Technology curriculum aims to instill in pupils an appreciation of the whole design process and a lifelong fascination with human creativity and achievement. Throughout the school, our children learn how to develop, plan and communicate their own ideas. They also learn about the impact designers have had, and will continue to have, on their daily life and the wider world.

The children work with a range of tools and materials, producing quality products and making creative and informed choices along the way. Through designing, making and evaluating, they deepen their understanding of the key elements of the design process, from concept to product.

‘A person who never made a mistake, never tried anything new.’ Albert Einstein. Giving and receiving constructive advice is a crucial part of the design process, allowing our children to gain valuable insights and knowledge and helping them to develop their perseverance and resilience.

 

IMPLEMENTATION

At Christ Church we recognise the need to embed learning by revisiting and recalling previously learned knowledge at the start of each new topic. This is further emphasised by the Knowledge Organisers that go home with each child prior to the new topic, detailing the links to previous learning, the key vocabulary and the sticky knowledge that we wish to gain during that particular topic. The Knowledge Organisers are also stuck in the front of their books and referred to throughout the topic teaching.

In Reception, Design Technology is an important part of the school day, with regular provision for model making and building. Children are constantly encouraged to talk about their choices and to evaluate and make changes accordingly, be it while making a box model, construction or building with blocks in the outside area. 

As children move through KS1 & 2, lessons focus on 4 key areas:

  • Designing
  • Making  
  • Evaluating
  • Using Technical Knowledge.

Children develop their knowledge of design technology, through studying schemes of work  tailored wherever possible to the Geography or History strands being studied that half-term.

In KS1 the children learn about Structures (Playgrounds, Homes); Architecture (Homes); Cooking & Nutrition (Seaside Snacks, Perfect Pizza); Mechanisms & Mechanical Systems (Making Fire Engines) and Textiles (Puppets).

They begin to use their own experiences to influence their designs and, through talking and working with others, they bring their ideas into reality. They learn new vocabulary and they learn to apply their ideas to real-life problems. Then they build on their previous experiences of investigating objects around them to develop their own solutions to the problem.  Exploring how familiar things work, talking, drawing and modelling are key elements of being an engineer or designer.  

In KS2 the children deepen their understanding of Structures (Photoframes, Building Bridges, Chinese Inventions, Fairground); Architecture (Building Bridges); Cooking & Nutrition (Sandwich Snacks, Seasonal Food, Burgers); Mechanisms & Mechanical Systems (Moving Monsters, Chinese Inventions, Fairground); Textiles (Money Containers, Funky Furnishings, Fashion & Textiles). They also learn about Electrical Systems (Torches, Fairground).

They gain a lot of satisfaction in designing and developing product for others to use, eat or buy. They work on their own and as part of a team on a range of designing and making activities.  The focus tends to remain on 'meeting a need' or 'solving a problem' and as they get older, market forces become part of planning process. They think about what products are used for and the needs of the people who use them as well as conducting market research with potential buyers.

Across both key stages they learn about Programing.

 

Documents

Name
 DT Prior Knowledge.pdfDownload
 DT Whole School Overview.pdfDownload
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